Update Infobox Data At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of Redeemer ). Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. - At maximum 10 stacks enemy is stunned. This weapon has impressively high base damage and slash damage. If you had to choose one stat, which would it be? Learn everything about the powerful Epitaph. 310 And impact as a base element is good against shields. It's easy! Each weapon now also gives three different types of damage: impact, puncture and slash. Edit Preferences Yet, anything someone says thatregards nerffing that power, isrejected by the community. Slash only shows its mettle when armor levels get high. As armor reaches infinity, damage approaches 0, with the exception of Bleed. All trademarks are property of their respective owners in the US and other countries. Magnetic doesn't have Slash's Bleed tics to compensate, so everyone pans it as the worst damage type that you should never touch outside of Shield Enhancement Sorties. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. If all players aren't using corrosive projection then i would go with puncture so it would help out with high armor, and if everyone is using corrosive projection then go with slash, the bleed proc is nice. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. It's an excellent damage type to pair with Viral or Corrosive. It's tough to top Viral in the current meta. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Increases effectiveness against enemies with Shields, especially Corpus units. flux rifle might be another one I'd consider), then it gives a significant boost. Main: Roasted chicken with roasted potatoes and green beans. 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. Tradeable User account menu. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. . 14,973 It's not without its flaws though. You can't use it against Infested or mechanical enemies. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Single Element: +25% Option 2: Secondary stat increaseonthe IPS mods. If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. Similar goes for Impact. To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. It has no damage modifiers or unique status effects. Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. mod replacements: (for faction mod or vile acceleration), NOTE: can get higher number on overframe by swapping [Malignant Force] for [Infected Clip] or [Vigilante Supplies] for [Primed Rifle Ammo Mutation], but in reality such a build is less practical bc you need the ammo and status chance to do more damage in game. Electricity will keep enemies stuck in the Gas cloud and deal constant damage over time. Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. The simplest solution would simply be to buff the IPS mods with secondary stats. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Sign up for a new account in our community. Stat-wise, the Tenet Livia is a fantastic melee weapon. If you're struggling to fight the Corpus in the early game, equip an Electricity mod. even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. The fact that people stay away from impact weapons if they can is a great example. pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. ((100 + 50) * 10 / 100 = 15). everyone wants OP builds that pretty much trivialize the entire game. At low levels, IPS fine. ), You need to be a member in order to leave a comment. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Heat is considered by many as the best simple element in Warframe. Max Rank It's scaling armor that breaks it. For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. Genshin Impact is a free-to-play action RPG developed and published by miHoYo. How to leave a lasting impression on the enemy. On every other type of weapon i would only use them to fill a slot if i have absolutely nothing else (which wont happen if you have a wide selection of mods. Scaling armor gives ehp disparity even between units of the same faction. Charles Burgar is an expert on all things tech and gaming. Melee units are unaffected by Blast's status effect. Sourced from official drop table repository. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. i can still effectively kill level 160 heavy gunners with 0 slash build (bo prime) and no riven. 1XIV. Only increases the Impact damage of rifles. 5. A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. If armor didn't scale and was fixed, these numbers won't change regardless of level. 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. Why is bleed important? normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). It deals 247.5 base damage that can be enhanced further with the progenitor element bonus Liches give, and most of the Livia's damage is Slash. Only to then have the community complain that they want harder content. Puncture as a base element is good against armour. WarFrame PvE MMO-Lite . 5 Caps at 75% reduced accuracy at x10 stacks. When you use a puncture weapon against an armoured target you do more damage and vice versa. This particular Warframe is known for its powerful abilities, high mobility, and versatile play style. 1. Warframe Damage Rundown (WDR) revamped for 2020 in the current damage system. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. you wont be sitting for so long hitting the same target. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. Naramon Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. With the following article you will learn how to get fish oil in Warframe, because we have all this covered for you here. why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. 2 Can be combined with Crash Course to provide a 150% increase to Impact damage. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. As above, you dont generally want to use them. Just about every endgame build in Warframe uses Heat. it is the same reason people will hate my suggetion to remove the power of bleed, even though in that same suggetion, i provided a way to still bypass armour and shields with 1 status (which is what slash used to be). Instead, True damage ignores all armor that an enemy possesses. Gallery Old appearance Patch History Update 11.0 (2013-11-20) - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Slash tiberon Grants a high burst of damage on certain enemies. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. Puncture vs. Impact vs. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. you wont be sitting for so long hitting the same target. However, this is a total guess, I personally have never used them at all. This is what i was intending to mean, i just didnt indicate it with so much detail. So here it is, my suggestion to address IPS. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. Proto Shields are used by rather weak Corpus enemies, so you can use this as a reliable element for all factions. Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. they have changed the way armour scaling works, so slash is not as important as it used to be years ago. Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. Hunter Munitions turns any critical weapon into a Slash-proccing machine while Hunter Adrenaline is a stronger version of Rage. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. *(Side-note / proof: Elemental mods calculate off base damage even if the weapon already has the given element. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) Recommended for use with weapons that have a higher Impact damage than other damage types. (1.3*3.7=4.81 vs. 4.6). Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. In terms of damage best against armor, slash is best against flesh, and impact is best against shields. Faction mods are worthwhile for consideration if you have multiple elementals and such already. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. Single bosses like Eidolons andProfit Taker are a different story, they have pre defined levels and dont scale past that, also they are status immune, so we cant really talk about them. (1.75x damage and 75% armor ignore) Try it on Bombards and you'll see how badly Corrosive was gutted. Manage all your favorite fandoms in one place! With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. WARFRAME Wiki is a FANDOM Games Community. You may have heard the craze that is the Impact based Kuva Nukor and may have wondered how it actually compared to a "normal" Kuva Nukor, so in this video i . Increases effectiveness against enemies with Shields, especially Corpus units. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. Close. Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. The physical damage mods are only worth equipping on weapons with very high base damage in that area - so say, with the Jat Kittag, sticking a +90% impact bonus on it gets a MASSIVE boost in damage when compared to something like the Cronus. It only works on organics due to the weapon's nature. the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. Piercing Hit: +90% Puncture, +0.9 Punch-through Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Puncture is generally the better damage type since it only deals less damage to shields. FeaturesCE certifiedSpecially designed for use in cold conditionsNitrile foam coating for excellent grip in wet . Magnetic can be created by combining Cold and Toxin. It would also ruin Hunter Munitions. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? They are the physical elements of the game. Acolytes and Liches can only be affected by four status procs per type, making effects like Viral much less effective. Blast is created by combining Heat and Cold. Impact - The staggering physical damage type. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. Has no effect on the other damage types, including elementals. The exceptions are: Accelerated Blast, which adds from the entire base damage. New comments cannot be posted and votes cannot be cast. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. Learn everything about Warframe's Ash. Anything with more than 50% of its IPS damage as Slash should split bodies. Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them.